Myriad Grains is a toolset that extends capacities of Maya instancer system. It provides an additional way of manipulating instances data, like transformation or shading properties. Toolset is built around scripting language, used to define transformations. Available as a plug-in for Autodesk Maya and Arnold renderer. Suitable for motion-graphics content creation.
Basic workflow with Myriad Grains can be described in three steps:
1. Connect input (mesh, points, numeric data) to a processor node.
2. Write a script defining transformations of input data.
3. Output transformed data into a mesh or instancer node.
Use cases and features: