Node decomposes input mesh into set of arrays describing this object. Takes mesh as input, outputs arrays of values. Following information about vertex properties are passed to out vectors:
- pointID
- position
- normal
- vertex colors
- UV sets
Identifiers of arrays containing UV set data and vertex colors are the same as color set or UV set names. It means that color-set named “myColor” can be accessed in mgAutomata node under same identifier.