Node decomposes input mesh into set of arrays describing this object. Takes mesh as input, outputs arrays of values. Following information about vertex properties are passed to out vectors:

  • pointID
  • position
  • normal
  • vertex colors
  • UV sets

Identifiers of arrays containing UV set data and vertex colors are the same as color set or UV set names. It means that color-set named “myColor” can be accessed in mgAutomata node under same identifier.


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